2005年度中国休闲网游产业调查报告(PDF 63)
2005年度中国休闲网游产业调查报告(PDF 63)内容简介
目录:
序 言......................................................................5
休闲网游的特点及分类........................................................6
休闲网络游戏的特点..............................................................6
休闲网游的分类..................................................................6
日国休闲网游的发展现状......................................................8
日本............................................................................8
韩国............................................................................9
国内休闲网游的发展与趋势....................................................11
国内休闲网游的发展..............................................................11
国内休闲网游未来的趋势..........................................................12
休闲网游的赢利模式..........................................................16
用户收费........................................................................16
商业增值........................................................................17
中国休闲网游运营商分析......................................................20
联众............................................................................20
盛大............................................................................22
某某............................................................................25
..............................
序 言......................................................................5
休闲网游的特点及分类........................................................6
休闲网络游戏的特点..............................................................6
休闲网游的分类..................................................................6
日国休闲网游的发展现状......................................................8
日本............................................................................8
韩国............................................................................9
国内休闲网游的发展与趋势....................................................11
国内休闲网游的发展..............................................................11
国内休闲网游未来的趋势..........................................................12
休闲网游的赢利模式..........................................................16
用户收费........................................................................16
商业增值........................................................................17
中国休闲网游运营商分析......................................................20
联众............................................................................20
盛大............................................................................22
某某............................................................................25
..............................
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